Added simple Makefile, introduced rendering, fixed few bugs, found one 'scrolling' bug
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3
Makefile
Normal file
3
Makefile
Normal file
@ -0,0 +1,3 @@
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default:
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clang gol.c -L raylib-5.5_linux_amd64/lib -l:libraylib.a -lm
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63
gol.c
63
gol.c
@ -1,10 +1,16 @@
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#include <stdbool.h>
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#include "./raylib-5.5_linux_amd64/include/raylib.h"
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#define SIZE 512
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#define SIZE 100
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#define WIDTH 1000
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#define HEIGHT 1000
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#define TITLE "Conway's Game of Life"
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#define FPS 15
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void initialize_grid(bool grid[SIZE][SIZE]){
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for(int i = 0; i < SIZE; i++){
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for(int j = 0; i < SIZE; i++){
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for(int j = 0; j < SIZE; j++){
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grid[i][j] = false;
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}
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}
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@ -12,7 +18,7 @@ void initialize_grid(bool grid[SIZE][SIZE]){
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void mirror_grid(bool grid[SIZE][SIZE], bool mirror[SIZE][SIZE]){
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for(int i = 0; i < SIZE; i++){
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for(int j = 0; i < SIZE; i++){
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for(int j = 0; j < SIZE; j++){
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mirror[i][j] = grid[i][j];
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}
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}
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@ -22,20 +28,20 @@ void simulate_grid(bool grid[SIZE][SIZE], bool mirror[SIZE][SIZE]){
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mirror_grid(grid, mirror);
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for(int i = 0; i < SIZE; i++){
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for(int j = 0; i < SIZE; i++){
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for(int j = 0; j < SIZE; j++){
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int neighbours = 0;
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int nx_prawo = i + 1 > SIZE ? 0 + (i + 1 - SIZE) : i + 1;
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int nx_prawo = i == SIZE ? 0 : i + 1;
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int ny_prawo = j;
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int nx_lewo = i - 1 < 0 ? SIZE - (i - 1 + SIZE) : i - 1;
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int nx_lewo = i == 0 ? SIZE : i - 1;
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int ny_lewo = j;
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int nx_gora = i;
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int ny_gora = j + 1 > SIZE ? 0 + (j + 1 - SIZE) : j + 1;
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int ny_gora = j == 0 ? SIZE : j - 1;
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int nx_dol = i;
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int ny_dol = j - 1 < 0 ? SIZE - (j - 1 + SIZE) : j - 1;
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int ny_dol = j == SIZE ? 0 : j + 1;
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neighbours = mirror[nx_prawo][ny_prawo] == true ? neighbours + 1 : neighbours;
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neighbours = mirror[nx_lewo][ny_lewo] == true ? neighbours + 1 : neighbours;
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@ -47,7 +53,7 @@ void simulate_grid(bool grid[SIZE][SIZE], bool mirror[SIZE][SIZE]){
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neighbours = mirror[nx_lewo][ny_gora] == true ? neighbours + 1 : neighbours;
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neighbours = mirror[nx_lewo][ny_dol] == true ? neighbours + 1 : neighbours;
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int state = neighbours < 2 ? 1 : neighbours == 2 || neighbours == 3 ? 2 : neighbours > 3 ? 3 : neighbours == 3 ? 4 : 0;
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int state = neighbours < 2 ? 1 : neighbours == 2 ? 2 : neighbours > 3 ? 3 : neighbours == 3 ? 4 : 0;
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switch (state)
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{
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@ -71,6 +77,19 @@ void simulate_grid(bool grid[SIZE][SIZE], bool mirror[SIZE][SIZE]){
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}
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void draw_grid(bool grid[SIZE][SIZE], int cellw, int cellh){
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BeginDrawing();
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ClearBackground((Color){ 0, 24, 24, 255 });
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for(int i = 0; i < SIZE; i++){
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for(int j = 0; j < SIZE; j++){
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if(grid[i][j]){
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DrawRectangle(cellw*i, cellh*j, cellw, cellh, WHITE);
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}
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}
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}
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EndDrawing();
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}
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int main()
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{
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bool grid[SIZE][SIZE];
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@ -78,7 +97,33 @@ int main()
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initialize_grid(grid);
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mirror_grid(grid, mirror);
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//grid[SIZE/2][SIZE/2] = true; //drawing famous glider
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//grid[(SIZE/2)+1][(SIZE/2)+1] = true;
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//grid[(SIZE/2)-1][(SIZE/2)+2] = true;
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//grid[(SIZE/2)+0][(SIZE/2)+2] = true;
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//grid[(SIZE/2)+1][(SIZE/2)+2] = true;
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grid[(SIZE/2)][(SIZE/2)] = true; //funny pattern
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grid[(SIZE/2)+1][(SIZE/2)] = true;
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grid[(SIZE/2)+1][(SIZE/2)-1] = true;
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grid[(SIZE/2)+1][(SIZE/2)-2] = true;
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grid[(SIZE/2)-1][(SIZE/2)] = true;
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grid[(SIZE/2)-1][(SIZE/2)-1] = true;
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grid[(SIZE/2)-1][(SIZE/2)-2] = true;
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InitWindow(WIDTH, HEIGHT, TITLE);
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SetTargetFPS(FPS);
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int cellw = WIDTH/SIZE;
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int cellh = HEIGHT/SIZE;
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while(!WindowShouldClose()){
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simulate_grid(grid, mirror);
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draw_grid(grid, cellw, cellh);
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}
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return 0;
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}
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