#include #ifdef WIN #include "./raylib-5.5_win64_mingw-w64/include/raylib.h" #else #include "./raylib-5.5_linux_amd64/include/raylib.h" #endif #define SIZE 100 #define WIDTH 1000 #define HEIGHT 1000 #define TITLE "Conway's Game of Life" #define FPS 15 void initialize_grid(bool grid[SIZE][SIZE]){ for(int i = 0; i < SIZE; i++){ for(int j = 0; j < SIZE; j++){ grid[i][j] = false; } } } void mirror_grid(bool grid[SIZE][SIZE], bool mirror[SIZE][SIZE]){ for(int i = 0; i < SIZE; i++){ for(int j = 0; j < SIZE; j++){ mirror[i][j] = grid[i][j]; } } } void simulate_grid(bool grid[SIZE][SIZE], bool mirror[SIZE][SIZE]){ mirror_grid(grid, mirror); for(int i = 0; i < SIZE; i++){ for(int j = 0; j < SIZE; j++){ int neighbours = 0; int nx_prawo = i == SIZE-1 ? 0 : i + 1; int ny_prawo = j; int nx_lewo = i == 0 ? SIZE-1 : i - 1; int ny_lewo = j; int nx_gora = i; int ny_gora = j == 0 ? SIZE-1 : j - 1; int nx_dol = i; int ny_dol = j == SIZE-1 ? 0 : j + 1; neighbours = mirror[nx_prawo][ny_prawo] == true ? neighbours + 1 : neighbours; neighbours = mirror[nx_lewo][ny_lewo] == true ? neighbours + 1 : neighbours; neighbours = mirror[nx_gora][ny_gora] == true ? neighbours + 1 : neighbours; neighbours = mirror[nx_dol][ny_dol] == true ? neighbours + 1 : neighbours; neighbours = mirror[nx_prawo][ny_gora] == true ? neighbours + 1 : neighbours; neighbours = mirror[nx_prawo][ny_dol] == true ? neighbours + 1 : neighbours; neighbours = mirror[nx_lewo][ny_gora] == true ? neighbours + 1 : neighbours; neighbours = mirror[nx_lewo][ny_dol] == true ? neighbours + 1 : neighbours; int state = neighbours < 2 ? 1 : neighbours == 2 ? 2 : neighbours > 3 ? 3 : neighbours == 3 ? 4 : 0; switch (state) { case 1: grid[i][j] = false; break; case 2: grid[i][j] = grid[i][j]; break; case 3: grid[i][j] = false; break; case 4: grid[i][j] = true; break; default: break; } } } } void draw_grid(bool grid[SIZE][SIZE], int cellw, int cellh){ BeginDrawing(); ClearBackground((Color){ 0, 24, 24, 255 }); for(int i = 0; i < SIZE; i++){ for(int j = 0; j < SIZE; j++){ if(grid[i][j]){ DrawRectangle(cellw*i, cellh*j, cellw, cellh, WHITE); } } } EndDrawing(); } int main() { bool grid[SIZE][SIZE]; bool mirror[SIZE][SIZE]; initialize_grid(grid); mirror_grid(grid, mirror); grid[SIZE/2][SIZE/2] = true; //drawing famous glider grid[(SIZE/2)+1][(SIZE/2)+1] = true; grid[(SIZE/2)-1][(SIZE/2)+2] = true; grid[(SIZE/2)+0][(SIZE/2)+2] = true; grid[(SIZE/2)+1][(SIZE/2)+2] = true; //grid[(SIZE/2)][(SIZE/2)] = true; //funny pattern //grid[(SIZE/2)+1][(SIZE/2)] = true; //grid[(SIZE/2)+1][(SIZE/2)-1] = true; //grid[(SIZE/2)+1][(SIZE/2)-2] = true; //grid[(SIZE/2)-1][(SIZE/2)] = true; //grid[(SIZE/2)-1][(SIZE/2)-1] = true; //grid[(SIZE/2)-1][(SIZE/2)-2] = true; InitWindow(WIDTH, HEIGHT, TITLE); SetTargetFPS(FPS); int cellw = WIDTH/SIZE; int cellh = HEIGHT/SIZE; while(!WindowShouldClose()){ simulate_grid(grid, mirror); draw_grid(grid, cellw, cellh); } return 0; }